Anyways, here are some selected artworks from the semester that just ended:
For the 3rd assignment for the Concept Art class, we were required to create a character that would fit into an environment chosen by our lecturer. I picked something that looked kinda steampunk as it was an area where I have not really explored. Came up with a few sketches, and she preferred this one. For the final illustration, I tried to imitate Dave Rapoza's method of rendering, with heavy emphasis on chiaroscuro.
Witch Gone Wild Detailed Sketches |
Witch Gone Wild |
The final assignment was to create a boss fight scene. There was no restriction for this assignment, and we could go for whatever style we fancied. And since I already did a 'realistic' boss battle scene, I decided to go for something more cartoony. I tried to keep the characters fairly simple in terms of design, choosing instead to focus on the composition and epic-ness (adding more than the stipulated requirement of at least 2 characters). In terms of style, I did not actively try to imitate anyone for this particular painting, choosing instead to fall back on what I've learned thus far. I wanted to illustrate the fun of playing an MMO with friends, and I hope I've achieved that.
Boss Fight Detailed Sketches |
Battle at Sundown (Boss Fight) |
The bulk of my time from the past semester was spent on 2 main modules. The 3D animation project and the sequential art class. And today, I am glad to present you the completed 16-page comic from the sequential art module. I took this project as a challenge to improve my painting speed and I'm glad that I could finish it on time.
Shadow Wind Cover Page |
This semester has not been exactly smooth sailing for me, but I'm happy to have made it through in one piece. Here's hoping things do improve next time around.